This game is an attempt to simulate the juggling act of a life dealing with bipolar disorder.The highs and lows, the manic and depressed episodes.Main goal is to explain the bipolar disorder, through triggers and symptoms, make it debatable and break taboos.
Learn and see the game played.
Design Discussion Video
Game play video
Bipolar is a unique experience that helps the player better understand the frustrations and hardships of living a life dealing with Bipolar disorder. The deckbuilding mechanic helps highlight some of these frustrations because you are starting the game with a hand full of triggers that, if left unchecked, could lead to greater problems. Knowing that there were things I wanted to do in the game but was unable to achieve until I had worked on my problems was a great simulation of feeling burdened and unable to control my situation. Bipolar is a great simulation and education on what somebody with Bipolar disorder might experience and a theme I haven't seen represented better in any other game.
-Tyson from the GameSmiths
Tyson from the Gamesmiths
it comes to quality I would say there are two types of quality. One, when you get what you wanted, or two, when you get what you wanted whit a twist. Bipolar is the second one. Its not just an interesting deck building game. It's a game Where the players create a platform for learning about the bipolar decease. Triggers, symptoms and coping strategies. And well, everyone loves a little bit of good old strategy, don't we? Cause strategy is a possibility to affect an outcome. That's the twist in the quality of the game. The possibility to learn more about, and create new coping strategies needed, living with bipolar decease. So, lets play and build up some coping strategies together.
Special thanks to the staff of the psychiatric Clinic Serruys for aiding us with this project.